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loki's Blog

Male, 20, NC, US

I Love to program

Member For: 1 year, 8 months
Posts: 18
Top Post By loki (2 thumbs up):

here is how to do it.
save as h.html

<html>
<body>
<script type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
</body>
</html>

Experience any problems and write them below.

- from the topic: Hello JS

Recent Posts by loki:

More members and posts

March 20, 2009 by loki

We need mor members! We also need more posts so please post more and be more active.

Re: How do I remove.....

March 20, 2009 by loki

what do you mean exactly?

Re: Simple Java line of text.

June 29, 2008 by loki

yeah you can though. Because i have seen them on web pages some times.

Re: Create a text editor in C++

April 16, 2008 by loki

Yeah I thought it was cool too.

Re: Create a text editor in C++

April 16, 2008 by loki

go to this url to get the toolbar image you will need: http://www.sxgtj.gov.cn/wjxz/mapgis/mapgis安装盘/实例程序/空间分析_示例/res/Toolbar.bmp

thanx and sorry for the image not coming out.

remember to save the image as Toolbar.bmp

Re: Create a text editor in C++

April 16, 2008 by loki

sorry!

11. //
// TextEdit.RC2 - resources Microsoft Visual C++ does not edit directly
//

#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...

/////////////////////////////////////////////////////////////////////////////


save as TextEdit.rc2


12.

version="1.0.0.0"
processorArchitecture="X86"
name="Microsoft.Windows.TextEdit"
type="win32"
/>
Your app description here


type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="X86"
publicKeyToken="6595b64144ccf1df"
language="*"
>





save as TextEdit.manifest


13. toolbartoolbar

 

copy the image and save it as Toolbar.bmp

14. icon

copy this image and save as TextEdit.ico

15. compile (or run) and have fun

Create a text editor in C++

April 16, 2008 by loki

this is a project in which you will create a Text Editor.

this project will take a lot of steps.

open Visual C++ 6 and begin entering these codes:

1. // MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "TextEdit.h"
#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

// CMainFrame

IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_DROPFILES()
ON_COMMAND(ID_EDIT_PASTE, OnEditPaste)
ON_COMMAND(ID_EDIT_CUT, OnEditCut)
ON_COMMAND(ID_EDIT_COPY, OnEditCopy)
ON_COMMAND(ID_FILE_PRINT, OnFilePrint)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
ON_COMMAND(ID_FILE_SAVE, OnFileSave)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
ON_COMMAND(ID_FILE_SAVEAS, OnFileSaveas)
ON_COMMAND(ID_EDIT_UNDO, OnEditUndo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};

// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
m_strPathname = "";
}

CMainFrame::~CMainFrame()
{

}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;

// create a RichEdit window to occupy the client area of the frame
if (!m_RichEdit.Create(WS_CHILD | WS_VISIBLE | ES_AUTOVSCROLL | ES_AUTOHSCROLL |
ES_AUTOHSCROLL | ES_MULTILINE | WS_HSCROLL | WS_VSCROLL,
CRect(0,0,0,0), this, AFX_IDW_PANE_FIRST))
{
TRACE0("Failed to create RichEdit window ");
return -1;
}

// Set extended style: 3D look - ie. sunken edge
::SetWindowLong(m_RichEdit.GetSafeHwnd(), GWL_EXSTYLE, WS_EX_CLIENTEDGE);

if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE |
CBRS_TOP | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar ");
return -1; // fail to create
}

if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar ");
return -1; // fail to create
}

//Set Charactistics of the Status Bar
UINT nID, nStyle;
int cxWidth;

m_wndStatusBar.GetPaneInfo( 0, nID, nStyle, cxWidth);
m_wndStatusBar.SetPaneInfo( 0, nID, SBPS_NORMAL | SBPS_STRETCH, cxWidth);

//Set the default font
CHARFORMAT cfDefault;
cfDefault.cbSize = sizeof(cfDefault);
cfDefault.dwEffects = CFE_PROTECTED;
cfDefault.dwMask = CFM_BOLD | CFM_FACE | CFM_SIZE | CFM_CHARSET | CFM_PROTECTED;
cfDefault.yHeight = 200;
cfDefault.bCharSet = 0x00;
strcpy(cfDefault.szFaceName, _T("Courier"));

m_RichEdit.SetDefaultCharFormat(cfDefault);
m_RichEdit.SetEventMask(ENM_CHANGE | ENM_SELCHANGE | ENM_PROTECTED);

//Support Drag and Drop
DragAcceptFiles();

SetWindowTitle();

return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;

cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0,0,0,LoadIcon(AfxGetResourceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME)));
return TRUE;
}

// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}

#endif //_DEBUG

// CMainFrame message handlers

void CMainFrame::OnSetFocus(CWnd* pWnd)
{
// forward focus to the RichEdit window
m_RichEdit.SetFocus();
}

BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// let the RichEdit have first crack at the command
if (m_RichEdit.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;

// otherwise, do default handling
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}

void CMainFrame::OnEditPaste()
{
m_RichEdit.PasteSpecial(CF_TEXT);
}

void CMainFrame::OnEditCut()
{
m_RichEdit.Cut();
}

void CMainFrame::OnEditCopy()
{
m_RichEdit.Copy();
}

void CMainFrame::OnEditUndo()
{
m_RichEdit.Undo();
}

void CMainFrame::OnFilePrint()
{
Print(true);
}

void CMainFrame::Print(bool bShowPrintDialog)
{
CPrintDialog printDialog(false);

if (bShowPrintDialog)
{
if(printDialog.DoModal() == IDCANCEL)
return; // User pressed cancel, don't print.
}
else
{
printDialog.GetDefaults();
}

HDC hPrinterDC = printDialog.GetPrinterDC();

// This code basically taken from MS KB article Q129860

FORMATRANGE fr;
int nHorizRes = GetDeviceCaps(hPrinterDC, HORZRES);
int nVertRes = GetDeviceCaps(hPrinterDC, VERTRES);
int nLogPixelsX = GetDeviceCaps(hPrinterDC, LOGPIXELSX);
int nLogPixelsY = GetDeviceCaps(hPrinterDC, LOGPIXELSY);
LONG lTextLength; // Length of document.
LONG lTextPrinted; // Amount of document printed.

// Ensure the printer DC is in MM_TEXT mode.
SetMapMode ( hPrinterDC, MM_TEXT );

// Rendering to the same DC we are measuring.
ZeroMemory(&fr, sizeof(fr));
fr.hdc = fr.hdcTarget = hPrinterDC;

// Set up the page.
fr.rcPage.left = fr.rcPage.top = 0;
fr.rcPage.right = (nHorizRes/nLogPixelsX) * 1440;
fr.rcPage.bottom = (nVertRes/nLogPixelsY) * 1440;

// Set up 0" margins all around.
fr.rc.left = fr.rcPage.left ;//+ 1440; // 1440 TWIPS = 1 inch.
fr.rc.top = fr.rcPage.top ;//+ 1440;
fr.rc.right = fr.rcPage.right ;//- 1440;
fr.rc.bottom = fr.rcPage.bottom ;//- 1440;

// Default the range of text to print as the entire document.
fr.chrg.cpMin = 0;
fr.chrg.cpMax = -1;
m_RichEdit.FormatRange(&fr,true);

// Set up the print job (standard printing stuff here).
DOCINFO di;
ZeroMemory(&di, sizeof(di));
di.cbSize = sizeof(DOCINFO);

di.lpszDocName = m_strPathname;

// Do not print to file.
di.lpszOutput = NULL;

// Start the document.
StartDoc(hPrinterDC, &di);

// Find out real size of document in characters.
lTextLength = m_RichEdit.GetTextLength();

do
{
// Start the page.
StartPage(hPrinterDC);

// Print as much text as can fit on a page. The return value is
// the index of the first character on the next page. Using TRUE
// for the wParam parameter causes the text to be printed.

lTextPrinted =m_RichEdit.FormatRange(&fr,true);
m_RichEdit.DisplayBand(&fr.rc );

// Print last page.
EndPage(hPrinterDC);

// If there is more text to print, adjust the range of characters
// to start printing at the first character of the next page.
if (lTextPrinted < lTextLength)
{
fr.chrg.cpMin = lTextPrinted;
fr.chrg.cpMax = -1;
}
}
while (lTextPrinted < lTextLength);

// Tell the control to release cached information.
m_RichEdit.FormatRange(NULL,false);

EndDoc (hPrinterDC);

DeleteDC(hPrinterDC);

}

void CMainFrame::OnDropFiles(HDROP hDropInfo)
{
CString FileName;

::DragQueryFile(hDropInfo, 0, FileName.GetBufferSetLength(_MAX_PATH),_MAX_PATH);
FileName.ReleaseBuffer();
::DragFinish(hDropInfo);

m_strPathname = FileName;

SetWindowTitle();
ReadFile();
}

void CMainFrame::ReadFile()
{
CString FileName = m_strPathname;

// Convert full filename characters from "\" to "\"
FileName.Replace(_T("\"), _T("\\"));

// The file from which to load the contents of the rich edit control.
CFile cFile(FileName, CFile::modeRead);
EDITSTREAM es;

es.dwCookie = (DWORD) &cFile;
es.pfnCallback = (EDITSTREAMCALLBACK) MyStreamInCallback;

m_RichEdit.StreamIn(SF_TEXT,es); // Perform the streaming

}
void CMainFrame::WriteFile()
{

// Convert full filename characters from "\" to "\"
CString Pathname = m_strPathname;
Pathname.Replace(_T("\"), _T("\\"));

// The file from which to load the contents of the rich edit control.
CFile cFile(Pathname, CFile::modeCreate|CFile::modeWrite);
EDITSTREAM es;

es.dwCookie = (DWORD) &cFile;
es.pfnCallback = (EDITSTREAMCALLBACK) MyStreamOutCallback;

m_RichEdit.StreamOut(SF_TEXT,es); // Perform the streaming

}

void CMainFrame::OnFileOpen()
{

// szFilters is a text string that includes two file name filters:
// "*.my" for "MyType Files" and "*.*' for "All Files."
char szFilters[]= "Text Files (*.txt)|*.txt|All Files (*.*)|*.*||";

// Create an Open dialog; the default file name extension is ".my".
CFileDialog fileDlg (TRUE, "txt", "*.txt",
OFN_FILEMUSTEXIST| OFN_HIDEREADONLY, szFilters, this);

// Display the file dialog. When user clicks OK, fileDlg.DoModal()
// returns IDOK.
if( fileDlg.DoModal ()==IDOK )
{
m_strPathname = fileDlg.GetPathName();

//Change the window's title to the opened file's title.
SetWindowTitle();
ReadFile();
}
}

DWORD CALLBACK MyStreamInCallback(CFile* dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb)
{
// Required for StreamIn
CFile* pFile = (CFile*) dwCookie;

*pcb = pFile->Read(pbBuff, cb);

return 0;
}

DWORD CALLBACK MyStreamOutCallback(CFile* dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb)
{
// Required for StreamOut
CFile* pFile = (CFile*) dwCookie;

pFile->Write(pbBuff, cb);
*pcb = cb;

return 0;
}
void CMainFrame::OnFileSave()
{
if (m_strPathname == "") OnFileSaveas();
else WriteFile();
}

void CMainFrame::OnFileNew()
{
//Clear the Richedit text
m_RichEdit.SetWindowText("");

m_strPathname = "";

SetWindowTitle();
}

void CMainFrame::OnFileSaveas()
{
// szFilters is a text string that includes two file name filters:
// "*.txt" for "Text Files" and "*.*" for "All Files."
char szFilters[]= "Text Files (*.txt)|*.txt|All Files (*.*)|*.*||";

// Create an Open dialog; the default file name extension is ".my".
CFileDialog fileDlg (FALSE, "txt", "*.txt",
OFN_OVERWRITEPROMPT| OFN_HIDEREADONLY, szFilters, this);

// Display the file dialog. When user clicks OK, fileDlg.DoModal()
// returns IDOK.
if( fileDlg.DoModal ()==IDOK )
{
m_strPathname = fileDlg.GetPathName();

//Change the window's title to include the saved file's title.
SetWindowTitle();

WriteFile();
}
}

void CMainFrame::SetWindowTitle()
{
CString Title;

if (m_strPathname == "") Title = "TextEdit - Untitled";
else Title = "TextEdit - " + m_strPathname;
SetWindowText(Title);
}

save as Mainfrm.cpp

2. // MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__0BC0FB9E_F0B7_486A_A939_5894B9E590A9__INCLUDED_)
#define AFX_MAINFRM_H__0BC0FB9E_F0B7_486A_A939_5894B9E590A9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

DWORD CALLBACK MyStreamInCallback(CFile* dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb);
DWORD CALLBACK MyStreamOutCallback(CFile* dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb);

class CMainFrame : public CFrameWnd
{

public:
CMainFrame();
CRichEditCtrl m_RichEdit;
void ReadFile();
void WriteFile();
void SetWindowTitle();
protected:
DECLARE_DYNAMIC(CMainFrame)

// Attributes
public:

// Operations
public:

// Overrides
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);

// Implementation
public:
virtual ~CMainFrame();
void Print(bool bShowPrintDialog);
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif

protected: // control bar embedded members
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
CString m_strPathname;

// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSetFocus(CWnd *pOldWnd);
afx_msg void OnEditPaste();
afx_msg void OnEditCut();
afx_msg void OnEditCopy();
afx_msg void OnFilePrint();
afx_msg void OnDropFiles(HDROP hDropInfo);
afx_msg void OnFileOpen();
afx_msg void OnFileSave();
afx_msg void OnFileNew();
afx_msg void OnFileSaveas();
afx_msg void OnEditUndo();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__0BC0FB9E_F0B7_486A_A939_5894B9E590A9__INCLUDED_)

save as Mainfrm.H

3. //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TextEdit.rc
//
#define IDR_MANIFEST 1
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define ID_FILE_PRINT129 129
#define ID_FILE_OPEN130 130
#define ID_FILE_SAVE131 131
#define ID_FILE_NEW132 132
#define ID_FILE_SAVEAS 133
#define ID_BUTTON32771 32771

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 134
#define _APS_NEXT_COMMAND_VALUE 32774
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
save as resource.H

4. // stdafx.cpp : source file that includes just the standard includes
// TextEdit.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"
save as StdAfx.cpp

5. // stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#if !defined(AFX_STDAFX_H__9F5F3454_E717_4C4B_BCC3_4FF2438B3BC8__INCLUDED_)
#define AFX_STDAFX_H__9F5F3454_E717_4C4B_BCC3_4FF2438B3BC8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers

#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

save as StdAfx.H

6. // TextEdit.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TextEdit.h"
#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

// CTextEditApp

BEGIN_MESSAGE_MAP(CTextEditApp, CWinApp)
//{{AFX_MSG_MAP(CTextEditApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// CTextEditApp construction

CTextEditApp::CTextEditApp()
{

}

// The one and only CTextEditApp object

CTextEditApp theApp;

// CTextEditApp initialization

BOOL CTextEditApp::InitInstance()
{

InitCommonControls();

AfxInitRichEdit();

CWinApp::InitInstance();

// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;

// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);

// The one and only window has been initialized, so show and update it
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();

return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CTextEditApp message handlers

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CTextEditApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CTextEditApp message handlers

save as TextEdit.cpp

7. # Microsoft Developer Studio Project File - Name="TextEdit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=TextEdit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "TextEdit.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "TextEdit.mak" CFG="TextEdit - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "TextEdit - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "TextEdit - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF "$(CFG)" == "TextEdit - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0xc09 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF "$(CFG)" == "TextEdit - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0xc09 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF

# Begin Target

# Name "TextEdit - Win32 Release"
# Name "TextEdit - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TextEdit.cpp
# End Source File
# Begin Source File

SOURCE=.\TextEdit.rc
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\TextEdit.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=. es\TextEdit.ico
# End Source File
# Begin Source File

SOURCE=. es\TextEdit.rc2
# End Source File
# Begin Source File

SOURCE=. es\Toolbar.bmp
# End Source File
# End Group
# End Target
# End Project

save as TextEdit.dsp

8. Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!

###############################################################################

Project: "TextEdit"=".\TextEdit.dsp" - Package Owner=<4>

Package=<5>
{{{
}}}

Package=<4>
{{{
}}}

###############################################################################

Global:

Package=<5>
{{{
}}}

Package=<3>
{{{
}}}

###############################################################################

save as TextEdit.dsw

9. // TextEdit.h : main header file for the TEXTEDIT application
//

#if !defined(AFX_TEXTEDIT_H__D30520A9_A3CB_40F3_B739_1124E3AF98F6__INCLUDED_)
#define AFX_TEXTEDIT_H__D30520A9_A3CB_40F3_B739_1124E3AF98F6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h" // main symbols

/////////////////////////////////////////////////////////////////////////////
// CTextEditApp:
// See TextEdit.cpp for the implementation of this class
//

class CTextEditApp : public CWinApp
{
public:
CTextEditApp();

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextEditApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL

// Implementation

public:
//{{AFX_MSG(CTextEditApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TEXTEDIT_H__D30520A9_A3CB_40F3_B739_1124E3AF98F6__INCLUDED_)

save as TextEdit.H

10. //Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\TextEdit.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDR_MAINFRAME BITMAP MOVEABLE PURE "res\Toolbar.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//

IDR_MAINFRAME TOOLBAR MOVEABLE PURE 16, 15
BEGIN
BUTTON ID_FILE_NEW
BUTTON ID_FILE_OPEN
BUTTON ID_FILE_SAVE
SEPARATOR
BUTTON ID_EDIT_CUT
BUTTON ID_EDIT_COPY
BUTTON ID_EDIT_PASTE
BUTTON ID_FILE_PRINT
SEPARATOR
BUTTON ID_APP_ABOUT
END

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINFRAME MENU DISCARDABLE
BEGIN
POPUP "&File"
BEGIN
MENUITEM "New", ID_FILE_NEW
MENUITEM "Open ...", ID_FILE_OPEN
MENUITEM "Save", ID_FILE_SAVE
MENUITEM "Save as ...", ID_FILE_SAVEAS
MENUITEM "Print", ID_FILE_PRINT
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_APP_EXIT
END
POPUP "&Edit"
BEGIN
MENUITEM "&Undo Ctrl+Z", ID_EDIT_UNDO
MENUITEM SEPARATOR
MENUITEM "Cu&t Ctrl+X", ID_EDIT_CUT
MENUITEM "&Copy Ctrl+C", ID_EDIT_COPY
MENUITEM "&Paste Ctrl+V", ID_EDIT_PASTE
END
POPUP "&View"
BEGIN
MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
END
POPUP "&Help"
BEGIN
MENUITEM "&About TextEdit...", ID_APP_ABOUT
END
END

/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_MAINFRAME ACCELERATORS MOVEABLE PURE
BEGIN
"C", ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
"V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT
VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT
VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT, NOINVERT
VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT
VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT
VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT, NOINVERT
"X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT
"Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT
END

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About TextEdit"
FONT 8, "MS Shell Dlg"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "TextEdit Version 1.0",IDC_STATIC,40,10,119,8,
SS_NOPREFIX
LTEXT "Copyright (C) 2005",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "OK",IDOK,178,7,50,16,WS_GROUP
END

#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "FileDescription", "Text Editor

Re: Hello JS

April 16, 2008 by loki

Yeah just go to the Object Oriented Programming category. Post something there and I will help you.

Re: Hello JS

April 16, 2008 by loki

Well, I have to tell you that I am too.

Re: Simple Java line of text.

April 16, 2008 by loki

cool. How do you embed it in a webpage? I heard that if you don't have java then you can embed it in html to make it work. How do you do that?

Re: Hello JS

April 15, 2008 by loki

are you a c++ programmer?

Hello JS

April 15, 2008 by loki

here is how to do it.
save as h.html

<html>
<body>
<script type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
</body>
</html>

Experience any problems and write them below.

HTML hello world.

April 15, 2008 by loki

this is easy.

copy this into notepad and save as h.html:

<html>
<head>
<title>Hello</title>
</head>
<body>
<p>Hello, World</p>
</body>
</html>

that's all. Experience any problems then pst them below.

Hello, World in C++

April 14, 2008 by loki

Here is how you create a Hello, World! in C++.

Copy this into notepad and save as h.cpp.

here is the program:

//h.cpp

#include<STDIO.H>
#include<CONIO.H>

int main()

{
printf("Hello, World!);
getch();

return 0;
}

//end of h.cpp

Compile and run this and your done.

How to.

April 2, 2008 by loki

Goto http://www.tizag.com/phpT , http://www.tizag.com/perlT , http://tizag.com/aspTutorial . There you can learn how to program in these languages.

Learn how.

April 2, 2008 by loki

Learn How Tutorials

April 1, 2008 by loki

Go to http://www.tizag.com/htmlT to learn HTML, http://www.tizag.com/cssT to learn CSS, or http://www.tizag.com/xmlT to learn XML. Happy Programming!

Read Before Posting

March 26, 2008 by loki

This is a web programming forum. No cursing or you will be kicked off immediately. Post only things that are related to the category. Happy programming!